November 24, 2021
February 7, 2022
Gamification, or the use of game mechanics in non-game contexts, has demonstrated a unique ability to capture attention and promote behaviour change in users.
This is true across a number of fields that are relevant to public sector challenges, including Health and Social Care, Sustainability, and Education. We explore the opportunities for Gamification to transform public service design across these areas, as well as in Diversity and Inclusion and Financial Welfare and Wellbeing, and make recommendations for government to enable and take advantage of this transformation. We use a mixed methodology to reach our evaluations and recommendations, including:
In diesem Report erläutern wir Mehrwerte sowie Herausforderungen der Nutzung Cloud-basierter Tools im öffentlichen Sektor und zeigen Lösungsansätze auf, wie die Verwaltung in Deutschland die Potenziale Cloud-basierter Technologien zukünftig besser nutzen kann.
This report assesses the state of the GovTech sector in France in 2019, and provides a blueprint for how it can grow in the future.
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